Click on the Sports Rules to expand them and view the detailed information about each rule.
Settlement of Wagers
Statistics provided by the official score(s) provider or the official website of the relevant competition or fixture will be used to settle wagers. Where statistics from an official score(s) provider or official website are not available or there is significant evidence that the official score(s) provider or official website is incorrect, we will use independent evidence to support bet settlement.
In the absence of consistent, independent evidence or in the presence of significant conflicting evidence, bets will be settled based on our own statistics.
General
Unless otherwise stated all Rugby bets are settled including any extra-time if played.
The following markets (including Alternatives of the parent market listed) exclude extra-time, if played, for settlement purposes:
Handicap 3-Way
Match Result 3-Way
Total 3-Way
Full Time Result
Total Points 3-Way
In the event of a change of opponent from the one advertised then all bets for that match are void.
Abandoned Matches
All bets are void apart from markets where the outcome is already determined.
Postponed Matches
Postponed matches are void unless re-arranged and played within 5 days of the original scheduled game time.
Interrupted Matches
If a match is interrupted but subsequently resumed (from the point in the match at which it was interrupted) and played to a finish within 48 hours of the original scheduled match time, all bets will stand on the fixture.
Otherwise if the match is resumed but not finished within 48 hours of the original scheduled match time, this will be treated as an abandonment and bets on the original fixture will be void, except for those bets the outcome of which had already been determined, prior to the initial interruption in fixture.
If a match is interrupted for any reason, and is replayed in full, this will be treated as an abandonment and bets on the original fixture will be void, except for those bets the outcome of which had already been determined, prior to the initial interruption in fixture.
Matches not Played as Listed
If a match venue is changed then bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed then bets placed based on the original listing will be void.
Match Betting
Handicap Betting/Alternative/Additional Handicap Betting (Including In-Play)/Match and Team Totals/Alternative Totals (Including In-Play) - In 2-Way markets Push rules apply
Total Points Odd/Even and Team Total Points Odd Even - Zero counts as Even for settlement purposes.
Draw No Bet - If the game finishes in a draw then bets will be settled as a Push.
1st/2nd Half Draw No Bet - If the 1st/2nd half of a specified match finishes in a draw then bets will be settled as a Push.
Next Try 2-Way - Where there is no next try scored then bets will be void.
Total Tries/Team Total Tries/Most Tries Markets (including alternatives) - In 2-Way markets where scores are level with the quote taken then bets will be void. For these markets try includes penalty try.
Total Penalties Scored - Settlement is based on total successfully converted penalties, not total penalties awarded.
Team Totals Odd/Even 2-Way - Zero counts as Even for settlement purposes.
4-Way First Scoring Play - For this market try includes penalty try.
More Tries or Penalties - The Tie is an option. For this market try includes penalty try.
Score 1st Try/1st Half Result - Predict the Team to score 1st try, combined with the 1st Half Result. A price is quoted for No Tryscorer. For this market try includes penalty try.
First Scoring Play/Team First Scoring Play/First Scoring Play 2nd Half/Score First (2nd Half)/Team to Score First/Team to Score First Try/Last Scoring Play of First Half/Last Scoring Play of Match/Team to Score Last/Team to Score Last Try - For all these markets try includes penalty try. For all scoring play markets conversions do not count.
Half-Time/Full-Time Winning Margin Double - Predict the team and winning margin combinations at half-time and full-time . In the event of the half-time or full-time result ending in a Tie, then bets will be settled on Any Other option.
Double Result - Predict the result at half-time and full-time.
Winning Margin Including Exact and Alternative - For settlement purposes the margin at full-time is used . In the event of a Tie (not quoted), then bets will be void.
Race to Markets - Predict the team to reach a specified points total first (Neither option is available).
Tribet - If the match ends in a Tie, bets will be settled as Any Other Result option.
1st Stoppage
The incident that produces the first referee designated stoppage will be used for settlement purposes.
Try/Scoring Markets
First (including home and away team scorer markets)/Last (including home and away team scorer markets)/2nd Half First Tryscorer
Bets on players taking no part in the match will be void. If your player takes the field after a try has been scored then first tryscorer bets will be made void. If your player has taken the field at any time prior to the first try being scored then your bet stands. For 2nd Half First Tryscorer market, if your player takes the field after the first try of the 2nd half has been scored then 2nd Half First Tryscorer bets will be made void. If your player has taken the field at any time prior to the 2nd half first try being scored then your bet stands.
Each-way bets on tryscorers who have taken no part of the game when the 1st try is scored will be void regardless whether or not they score later in the game. If there are less tries scored than the Each-way number of places offered then bets on players who have not scored will be settled as losers. No extra payments will be made where an individual player scores more than one of the first four tries.
If the first try is a penalty try then the scorer of the second try will be deemed the winner for settlement purposes.
Bets will stand on players that take any part in a match for last tryscorer purposes.
If the last try is a penalty try bets will be settled on the previous tryscorer.
Every effort will be made to quote First/Last player to score a Try odds for all possible participants. However, if the Tryscorer is not listed, all wagers are action and bets settled as losers.
Total Successful Drop Goals
Settlement will be based on the number of successful drop goals made.
10 Minute Betting
The designated 10 minute period must be completed for bets to stand, unless the specific market outcome is already determined.
10 Minute Total Points Odd/Even 2-Way - Zero counts as Even for settlement purposes.
Number of Tries - Team Tries/To Score a Try/Team To Score 1st Try
Penalty tries count.
Time of First Team Match Try/First 2nd Half Try/Last Try
Try includes penalty try. If no 1st or 2nd half try scored then bets will be settled as after.
Time of 1st Converted Penalty/Time of 1st Team Converted Penalty
If no converted penalty then bets will be settled as after.
Time of 1st Try/Team Time of 1st Try
Penalty tries count. If no try then bets will be settled as after.
More Tries or Converted Penalties/Team to Score More Tries or Penalties
Penalty tries count. Penalties must be successfully converted.
1st Try Converted
Predict whether or not the first try of the match will be successfully converted. Penalty tries count.
Specifically for Welsh Premiership matches, if the 1st Try of the match is a Penalty Try, bets on this market will be void.
1st Video Referee Decision
Settlement based on the 1st decision made by the Video Referee relating to a try. In the event of a match having no Video Ref Decision relating to a try bets will be void.
Player Betting Markets
Player to Score a Try at Any Time/Player to Score Two or More Tries/Player to Score Three or More Tries
Bets will stand on players that take any part in a match.
Bets on players in a match that is not completed will be void except for those bets the outcome of which is already determined.
A Red/Yellow Card in the Game
Settlement is based on the designated card being awarded to any player.
Tryscorer Shirt Numbers
The shirt number a player starts the game with (or, in the case of a substitute, when he comes onto the pitch), will count towards settlement; irrespective of if a player leaves the field and returns wearing a jersey with a different number. If at any point of the game a player wears a shirt with no number, the number allocated to that player on the team sheet will count towards settlement. A penalty try counts as 8.
Player Match-Ups
Predict the player who will score most points. Both players must start the match or bets void. In the event of a tie all stakes will be refunded.
Player Performances/Points
Player must start the match or bets void. If you place a bet on a player after they have left the field of play, and the selected player takes no further part in the match, then bets on that player will be void for this market.
Will there be a Drop Goal
For settlement purposes, the drop goal must be successful.
Man of the Match
If no announcement is made during the live broadcast on the relevant channel or on the broadcaster's official Website within 24 hours of the result then all bets on this market will be void.
Team Betting Markets
Team to Reach Markets
Predict the team to reach a specified point total. The designated time period must be completed for bets to stand, unless the specific market outcome is already determined.
Team to Lead After X Minutes
The designated time period must be completed for bets to stand. Tie is an option.
Team to Score First Try
Market includes No Try Scored option.
Total Team Tries (including Alternatives)
Penalty tries count.
Team to Win Both Halves/To Win Both Halves/Team to Win Either Half
Both halves must be completed for bets to stand.
Will Home Team/Away Team Score 3 Unanswered Tries
Either team must score 3 tries in the game without the opposition scoring a try in between. Penalty tries count.
Team to Trail in Match
Predict whether the named team will trail on points at any time during a specified match.
Highest/Lowest Scoring Team
Only highlighted teams count. Dead-heat rules apply.
Either Team to Win to Nil
Predict whether or not a match ends with either team failing to register a point.
Highest Scoring Team - Handicap
All scheduled games must be completed for bets to stand. Settlement will include the handicap added to the selected team's score. Dead-heat rules apply.
Mythical Match-Ups
Market will be settled by applying the mythical handicap to each team’s total points scored in the current week’s round of matches. The team with the highest adjusted points total will be deemed the winner. Both games must be completed for bets to stand.
Competition, Season and Tournament Betting Markets
Top Tryscorer
Settled on regular season only (playoffs do not count).
To Finish Bottom
Settled on team finishing bottom of table (regardless of whether they are relegated or not).
Most Losses (Regular Season)
Settled on the team recording the most losses during the regular season. In the event of two or more teams recording the same number of losses, the winner will be determined as the team with the worst for and against differential. Regular Season must be completed for bets to stand.
World Cup Specials
Top Rugby Championship Team and Top Six Nations Team
Bets will be settled on the furthest progressing team in the competition. In the event of two or more teams reaching the same stage of the competition then dead-heat rules will apply.
Extra-Time Included
The below markets include extra-time (if played in any games) for settlement purposes e.g. If a red card is awarded in extra-time in a tournament fixture, this will count towards the total tournament tally.
Try Markets
For ‘try’ related markets, penalty tries count for settlement purposes.
Tournament Total Markets
Specifically for Tournament Total related markets, all scheduled matches must be completed in full, otherwise bets will be void, unless the outcome is already determined - Total Tournament Red Cards/Total Tournament Tries/Total Tournament Yellow Cards/Total Tournament Points/Total Tournament Successful Drop Goals/Total Team Tournament Points/Total Team Tournament Tries.
Six Nations Specials
To Win the Triple Crown
Any of the home nations (England, Ireland, Scotland or Wales) must win all three games against the others.
To Win the Grand Slam
Any participant must win all their five matches.
To Win the Six Nations Outright
If two teams finish joint top of the Six Nations league on the same number of points then official competition rules will determine the winner for settlement purposes. All matches must be completed otherwise bets are void.
Total Team Points and Total Tries
Team must complete all 5 Six Nations matches for bets to stand, unless the outcome is already determined. If any match is postponed or abandoned then bets are void, unless the outcome is already determined.
Tournament Top Tryscorer
All-in, play or not. Dead-heat rules apply.
Team Total Wins and Team Total Wins 2-Way
Team must complete all 5 Six Nations matches for bets to stand, unless the outcome is already determined.
Series and Outright Betting
Series/Tour Betting
Bets are void if the scheduled number of games (according to the respective governing organisations) are not completed or are changed, unless the outcome is already determined.
If there is no further play in a Series after bets are placed, then bets will be void.
Player Related Markets
Dead-heat rules apply. Bets on players who are named in the Series/Tour squad, but do not play will be settled as losers.
Outright Betting
For all Season Outright and Tournament specific markets, including markets such as To Win Group / To Reach The Final / Name The Finalists, bets will be void if the scheduled number of games are not completed, unless the outcome is already determined. Subsequent disqualifications and/or appeals will not affect bets.
If a specific series of fixtures, stages or round (e.g. Group Phase), or a competition in its entirety is not completed for any reason, then where bets have been placed on a market after the final completed relevant fixture, bets will be void.
Regular season only unless otherwise stated. The finishing position of teams at the end of the scheduled programme of matches will determine placings with no allowance for playoffs or subsequent enquiries (and potential point deductions) by the respective leagues.
To Finish Bottom
Will be settled on the team who finish in the bottom position of the stipulated league upon the completion of the regular season.
Wooden Spoon
Offered for the Six Nations, will be settled on the team who finish in the bottom position of the table, upon completion of the specified Six Nations tournament.
To Be Relegated
Where market is offered settlement is based upon the rules of the specified league. E.g. for Super League relegation purposes one team is relegated upon completion of the regular season.
In-Play
In-Play Next and Team Next Tryscorer
Bets on players taking no part in the match will be void. If your player takes the field after a specified try (e.g. 1st) has been scored, then bets on that specified try number will be made void. If your player has taken the field at any time prior to the specified try being scored, then your bet stands. If you place a bet on a player after they have left the field of play, and the selected player takes no further part in the match, then bets on that player will be void for this market.
If the specified try is a penalty try, then the scorer of the next try will be deemed the winner for settlement purposes.
In-Play Half Betting
For In-Play half betting, the designated half must be completed for bets to stand (unless the outcome of the specific market is already determined).
In-Play 10 Minute Betting
10 Minute Betting - The designated 10 minute period must be completed for bets to stand, unless the specific market outcome is already determined.
10 Minute Total Points Odd/Even 2-Way - Zero counts as Even for settlement purposes.
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